A cheater banned from one FiveM server can reconnect to another a minute later, on the same machine. The Raven Network is one ban list shared by Raven servers. A player on it is refused at connect on every Raven server that has the network on, which is the default.
Bans reach the list two ways. Raven staff add bans they have confirmed, and a short list of detections that only a cheater trips adds one by itself. The check runs when a player connects, alongside the bans your server already keeps.
The problem a single-server ban doesn't solve
Paid cheats are sold as a subscription, not per server, and the buyer runs the menu wherever they land. A ban on your server protects your server until they pick a new one.
Shared ban lists are an old idea in FiveM, usually a Discord with a spreadsheet. A list anyone can add to fills up with grudges, mistakes and revenge bans. On the Raven Network, your admins cannot add bans at all.
What a global ban is
A global ban is a record that lives outside any single server. It holds the player's identifiers and hardware ids, their name at the time, the reason, and the capture from the original ban or kick when there is one. When someone connects to a Raven server with the network on, they are checked against your ban list and the global list. A hit on either stops them at the loading screen.
The rejection screen tells the player which kind of ban caught them. A global ban shows a GLOBAL BAN badge, Raven Network on the Banned by line, and a ban id that starts with global-ban-. The player, and any admin reading a screenshot in a ticket, can tell a network ban from one your team issued. A globally banned player never appears on your own Bans List, because the ban is not yours.
How a ban gets on the network
- Raven staff. A staffer escalates a ban or kick from Raven's own action log, which keeps its evidence, or adds one by command.
- Automatically. A short list of detections that only a cheater trips puts the player on the network with no staffer involved. A manual ban never does, and neither does a ban that was already reversed.
If an automatic network ban came from a ban on your server and you reverse that ban, the network ban comes off with it. Raven staff remove the rest, and a player who thinks a network ban is wrong appeals in Raven's Discord.
You stay in control
- Turn it off. The Global Bans switch in Main Settings turns the network off for your server. Your server then enforces only its own bans.
- Skip a single ban. If one global ban catches a player you want to allow, such as a content creator or a case you have checked yourself, paste that ban's id into the whitelist. Your server ignores that one ban and keeps the rest.
Every global ban has its own id, such as global-ban-1781927244416-skxql0y, so a whitelist entry matches exactly one ban. The whitelist takes ban ids, not player identifiers.
What it does not do
- It does not let your admins ban players on other servers. Bans your own admins issue stay on your server.
- It does not override your choices. A ban you whitelisted stays whitelisted, and a network you turned off stays off.
An example
A player buys a mod menu and joins a server running Raven. Silent aim is on the automatic list, so when that detection fires, the ban goes to the network with its capture attached. The player reconnects to another Raven server and gets the GLOBAL BAN screen before they spawn. The next server shows the same screen.
For a detection that is not on the automatic list, the ban stays on the first server unless a Raven staffer reviews the evidence and escalates it.