Every FiveM anticheat we tried in 2024 forced a choice: tank resmon, eat false positives, or wait weeks for a public bypass to get patched. Raven started as a workaround on one server. It now protects five hundred.
Founded 2024 · Independent
The client layer watches process integrity, memory regions, input patterns, and the attack surface that paid menus inject through. The server layer cross-checks every event the client emits against state the server already knows is true: health, position, inventory, money, weapons.
A signed heartbeat channel ties the two halves together. Tampering with the client is visible from the server. Spoofing the server is visible from the client. Most public bypasses pretend the other half does not exist; ours stays loud about both.
New detections go through an internal false-positive review on a thirty-server sample before they ship. Aggressive heuristics catch more cheaters and also ban more legitimate players. We treat that second outcome as unacceptable. Raven Mind handles the per-server tuning so operators do not have to babysit thresholds for the protection to work.
Client and server detection run together on every plan, never sold apart. Client-only anticheats miss server-side event abuse. Server-only anticheats miss memory injection. Shipping just one half is what produces the bypass videos you see on TikTok.
A signed liveness channel between client and server detects tampering in seconds. Any drop, replay, or signature mismatch triggers a kick and an audit log entry admins can review later. Killing the anticheat process is itself a detection.
Every automated ban carries the signature that fired, a screenshot of the frame, a session replay link, and the trust score history. Admins audit and reverse in two clicks. False-positive triage is a first-class workflow, not a ticket queue.
Raven Mind, our in-house ML system, suggests fixes but never auto-unbans. Every reversal is an operator decision. The model learns from those decisions across the network. The longer you run Raven, the less tuning you have to do yourself.
A bad actor banned on one Raven server is flagged on every other Raven server. Operators choose whether to enforce automatically or just receive the warning. The network cuts the cost of catching repeat offenders to roughly zero.
The resource runs under 0.5ms on the FiveM resmon, measured at 200+ concurrent players. Detections that push tick over budget get refactored or cut. Players never feel the anticheat in the frame timer.
Drop the resource in, restart, and the protection is live. Two-minute install on every framework, including ESX, QBCore, vRP, and QBox.