Raven Anticheat exists because every Fivem anticheat we tried in 2024 either tanked our resmon, leaked false positives, or hid bypasses behind paywalled patch cycles. So we built the one we wanted to run.
Raven runs detection in two layers that are never sold apart. The client layer monitors process integrity, memory regions, and input patterns. The server layer cross-checks every event the client emits against state the server already knows is true: health, position, inventory, and money. A signed heartbeat channel ties them together so tampering with one half is visible from the other.
We bias toward high-confidence signatures and behavioural anomaly patterns instead of speculative heuristics. The difference matters: an aggressive heuristic catches more cheaters but also bans more legitimate players. Our rule for shipping a new detection is that it has to clear an internal false-positive review on a 30-server sample before it goes live.
Every automated ban ships with evidence (the signature that fired, a screenshot, a session replay link), so admins can audit and reverse decisions in seconds rather than arguing in a ticket queue.
Client + server detection runs together. Client-only anticheats miss server-side event abuse; server-only anticheats miss memory injection. Both are mandatory and shipped on every plan.
A signed liveness channel between client and server detects tamper attempts within seconds. Any drop, replay, or signature mismatch triggers a kick + audit log entry the admin can review.
When a new bypass surfaces in the wild, the fix ships within 24 hours and the global ban network back-fills repeat offenders. We document every detection update in changelog notes.
Every automated ban carries a screenshot, the signature that fired, and a session replay link. Admins can audit and reverse in two clicks. We treat false-positive triage as a first-class workflow, not an afterthought.
A single bad actor banned on one Raven server is flagged on every other Raven server in the network. Servers can opt into automatic enforcement or just receive the warning.
Hard ceiling of 0.5ms on the Fivem resource monitor. Detection that pushes server tick over budget gets refactored or cut. Players never feel the anticheat.
Bypasses reported by researchers are acknowledged within 24 hours. Critical issues ship a hotfix to all live servers without requiring an update from the operator.
Raven processes only the minimum data needed to detect cheats: in-game events, signatures, and screenshots of suspect frames. No keystrokes, no microphone, no camera, no off-game telemetry. Personal data is documented in our privacy policy.
Detection updates are listed in the dashboard changelog. Status incidents (panel outages, ban-network sync delays) are posted to the Discord status channel and resolved in public.
Subscriptions cancel at the end of the current period from inside your dashboard, no email tickets needed. The published refund policy applies to every plan.
Drop the resource, restart, and you're protected. Two-minute install on every framework.