Raven Anticheat
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How it works

Global Ban Database: how Raven Anticheat shares bans across every server in the network

A cheater banned on one Raven server is flagged on every other Raven server. Bans are evidenced (detection trace + screenshot) so other admins can verify before honoring them.

Why a global ban network

Most cheaters do not stop after the first ban; they buy a new account or rotate identifiers and keep going. A per-server ban list catches them once. A global ban network catches them everywhere. The economics shift: instead of "one ban costs me one server," a Global Ban Database hit means "one ban costs me access to every Raven-protected community I might have rotated into." That changes whether buying a $30 menu is worth it.

How bans enter the network

Local bans on a Raven server stay local by default. To enter the Global Ban Database, a ban has to be promoted - either automatically (tier-3 detections that match a high-confidence signature) or by an admin reviewing the evidence in the cloud panel and clicking through the promotion flow. Promotion attaches the original evidence (detection type, screenshot, runtime trace, timestamp) to the global record so other admins can verify rather than just trust.

How bans propagate

Each Raven server periodically pulls the Global Ban Database delta and reconciles it against local connect attempts. When a flagged identifier connects, the server applies the configured response - usually a hard kick with a "globally banned" reason - and surfaces the event in the live activity log. Servers can configure trust thresholds for the global feed (e.g. only honor bans with two or more independent evidence captures) to avoid one over-aggressive admin poisoning the network.

Identifier resolution

Bans are keyed against the strongest available identifier set: hardware fingerprint, account license, IP class, and Discord linkage where present. Cheaters who rotate one identifier still match on the others, which is what gives the network its "follow them around" property. The identifier resolution logic respects privacy: only fingerprint hashes (not raw values) leave the originating server, and personal data the original ban evidence did not need is never propagated.

Why this matters for new servers

A brand-new server using Raven inherits years of accumulated bans on day one. That is not a marketing claim - it is the actual mechanic. Every paying community has been feeding the Global Ban Database since the network started, and a new install sees those identifiers automatically. This is the single largest "you get more from a network than from any one product" effect Raven offers.

Frequently asked questions

What is a global ban database in a Fivem anticheat?

A global ban database is a shared ban list across every server running the same anticheat. A cheater banned on one server is flagged on all of them, so cheaters cannot escape consequences just by joining a different community.

How does Raven Anticheat's Global Ban Database work?

Local bans can be promoted to the global database either automatically (high-confidence signature detections) or after admin review of the evidence. Promoted bans propagate to every Raven server, attached to the original detection trace and screenshot so other admins can verify before honoring them.

Can other admins see why I banned someone?

Yes. Promoted bans carry the detection type, evidence screenshot, and runtime trace. Other admins reviewing the global hit see the original evidence and can choose to honor the ban or apply a softer response based on their server's configured trust thresholds for the global feed.

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