Why it matters
Most economy exploits fire server events that normal play never would: give money, add an item, grant a vehicle. All the cheat needs is for the server to accept the event. Validation runs on your server, so nothing a cheat does on the player's machine can switch it off.
What it blocks
Raven refuses server events a player should not be able to fire, the usual route for money injection and item duplication. Separate detections cover entity spawn floods and blacklisted models. Every hit is logged with its evidence, so you can see what was tried and by whom.
Works with any framework
Protection covers the events of every resource Raven installs into, whatever framework you run. To trust one event or a whole resource, add it in Protection Rules.
What happens on a hit
The hit runs the action you set, kick or ban, with the evidence attached. Server event protection ships set to ban.
Does Raven Anticheat stop money exploits and item duplication?
Yes. Raven refuses server events a player should not fire, which is how most money and item exploits work, and logs each hit with its evidence. It works the same on ESX, QBCore, QBox, vRP and custom frameworks.