Detection mechanics, framework gotchas, honest comparisons, and the occasional postmortem. Written by the operators who maintain Raven, not a marketing team.
18 entries · updated July 25, 2026
The four movement checks share one client loop that samples every 1.5 seconds. What each one measures, the situations it refuses to flag, the thresholds you can tune, and the export that keeps your own teleport scripts from tripping it.
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