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The Raven JournalJuly 25, 2026 · 8 min

Detection · Technical · Movement

Noclip, freecam, teleport, super jump: how Raven catches movement cheats

The four movement checks share one client loop that samples every 1.5 seconds. What each one measures, the situations it refuses to flag, the thresholds you can tune, and the export that keeps your own teleport scripts from tripping it.

Movement cheats are the ones your players report. A body sliding through the wall of your bank, someone standing on a rooftop with no way up, a guy who was at the docks two seconds ago and is now behind you. Raven covers four of them: noclip, teleport, freecam, and super jump. Here is what each one catches and what you control.

Anti Noclip

Noclip turns collision off. The player walks through walls, drops through floors, and moves around your map as if none of it is solid. It is the most common way a cheater gets into a locked interior, and the most common thing your staff gets tickets about.

Raven flags two shapes of it. Normal covers the ordinary case, a player moving through the world with collision off. Bypass covers a quieter variant that some menus use specifically to look legitimate. Both are separate toggles, so you can run one without the other.

You control Enable, Action, the two type toggles, and a Distance value that sets how far is too far for the Normal case. Raising it makes the check more forgiving on servers with heavy scripted movement.

Anti Teleport

The visible version is a player vanishing and reappearing somewhere useful: on top of a heist, inside a compound, or directly behind a target. Cheat menus expose it as a coordinate list or a click on the map.

Teleporting is also something your own scripts do constantly, which is what makes this one easy to get wrong. Spawn selectors, job routines, jail systems, and admin tooling all move players legitimately. Raven ships an export your scripts call so a legitimate move never counts against the player.

You control Enable, Action, and a Distance value.

Anti Freecam

Freecam detaches the camera from the body. The player parks somewhere safe and flies the view across your map to scout interiors, count police, or line up a target through a wall. Nothing about the character model looks wrong, which is why it survives on a lot of servers.

Raven flags two shapes here as well: a camera somewhere the player could not be seeing from, and a camera detached from the ped outright. Both are separate toggles.

You control Enable, Action, the two type toggles, and WhitelistZones for areas where an unusual camera is expected, like a cutscene set piece or a custom interior.

Anti Super Jump

Super jump is the rooftop problem. A player clears a building in one hop and lands on top of your bank, and from there they are somewhere your map was never meant to allow.

The config is just Enable and Action. There is nothing to tune because there is nothing ambiguous about it.

Built to not ban your own players

A movement check that fires on the first odd reading is worse than no check at all, because the bans it produces are indistinguishable from real ones and they land on regular players. Most of the work in these four is not catching cheaters. It is knowing when a reading means nothing.

Raven ignores a player in the situations where the game itself moves people around in ways that resemble the cheat:

  • Ragdoll, falling, and parachute freefall.
  • Vehicles, including entering, leaving, and standing on one.
  • Water, ladders, and climbing.
  • Cutscenes and screen fades, where the game repositions the player on purpose.
  • Admins and whitelisted players, and players who are dead or dying.
  • Alt-tabbed players, whose readings are not worth judging.

None of the four acts on a single hit either. Each one needs repeated hits inside a rolling window, and the counters decay on their own. A player who trips a check once and then plays normally is back to a clean slate. One weird frame is not evidence, and the system is built to forget it.

What you get when one fires

The detection carries the config option that fired, and the sub type where the check has more than one, so you know it was the Normal noclip case rather than just that something happened. From there it goes through the same review path as every other Raven detection, including the false ban review if you think it got one wrong.

Turning them on

All four live under Protection Rules in the dashboard, in the Playerstats category. Each one has its own action, so you can kick on freecam while banning on noclip. If you are rolling them out on an established server, start with the action set to kick and watch the activity log for a few days before moving to ban. Your own scripts are the thing most likely to trip a movement check, and that is worth finding out cheaply.

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