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The Raven JournalJuly 25, 2026 · 8 min

Detection · Technical · Movement

Noclip, freecam, teleport, super jump: the movement cheats Raven catches

Raven ships four movement detections for noclip, teleport, freecam and super jump. What each one catches, the settings you can tune, and why they are built not to ban your own players.

Movement cheats are the ones your players report. A body sliding through the wall of your bank, someone standing on a rooftop with no way up, a guy who was at the docks two seconds ago and is now behind you. Raven covers four of them: noclip, teleport, freecam, and super jump. Here is what each one catches and what you control.

Anti Noclip

Noclip turns collision off. The player walks through walls, drops through floors, and moves around your map as if none of it is solid. It is the most common way a cheater gets into a locked interior, and the most common thing your staff gets tickets about.

Raven flags two shapes of it. Normal covers the ordinary case, a player moving through the world with collision off. Bypass covers a quieter variant that some menus use specifically to look legitimate. Both are separate toggles, so you can run one without the other.

You control Enable, Action, the two type toggles, and a Distance value that sets how far is too far for the Normal case. Raising it makes the check more forgiving on servers with heavy scripted movement.

Anti Teleport

The visible version is a player vanishing and reappearing somewhere useful: on top of a heist, inside a compound, or directly behind a target. Cheat menus expose it as a coordinate list or a click on the map.

Teleporting is also something your own scripts do constantly, which is what makes this one easy to get wrong. Spawn selectors, job routines, jail systems, and admin tooling all move players legitimately, and they need to be set up so those moves never count against the player.

You control Enable, Action, and a Distance value.

Anti Freecam

Freecam detaches the camera from the body. The player parks somewhere safe and flies the view across your map to scout interiors, count police, or line up a target through a wall. Nothing about the character model looks wrong, which is why it survives on a lot of servers.

Raven flags two shapes here as well: standard freecam and the bypass variants some menus use to hide it. Both are separate toggles.

You control Enable, Action, the two type toggles, and WhitelistZones for areas where an unusual camera is expected, like a cutscene set piece or a custom interior.

Anti Super Jump

Super jump is the rooftop problem. A player clears a building in one hop and lands on top of your bank, and from there they are somewhere your map was never meant to allow.

The config is just Enable and Action. There is nothing to tune because there is nothing ambiguous about it.

Built to not ban your own players

A movement check that bans regular players is worse than no check at all, because the bans it produces are indistinguishable from real ones and they land on people who did nothing wrong. Most of the work in these four is not catching cheaters. It is keeping normal play from ever looking like a cheat.

You also have the controls to fit them to your own server:

  • Raise the noclip Distance if your scripts move players around a lot.
  • Add WhitelistZones wherever an unusual camera is expected.
  • Give each detection its own Action, so a check you are still testing can kick instead of ban.

What you get when one fires

The detection carries the config option that fired, and the sub type where the check has more than one, so you know it was the Normal noclip case rather than just that something happened. From there it goes through the same review path as every other Raven detection, including the false ban review if you think it got one wrong.

Turning them on

All four live under Protection Rules in the dashboard, in the Playerstats category. Each one has its own action, so you can kick on freecam while banning on noclip. If you are rolling them out on an established server, start with the action set to kick and watch the activity log for a few days before moving to ban. Your own scripts are the thing most likely to trip a movement check, and that is worth finding out cheaply.

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