If you have seen set sv_disableClientReplays true in someone's server.cfg and wondered what it actually does, the short answer: it turns off the Rockstar Editor replay recorder for every player connected to your server. The long answer involves a wall-peeking trick, a convar that Cfx never documented, and a few months in 2024 when it showed up in every server's info card and confused everyone.
What sv_disableClientReplays does
sv_disableClientReplays is a FiveM server variable that has shipped with the server artifact since early 2024. When it is set to true, clients connected to your server cannot record replay clips, which means the Rockstar Editor has nothing to work with for the time they spend on your server. The flag is set once, server side, and applies to everyone. Players do not need to change anything and cannot opt out of it.
You will not find it on docs.fivem.net. It is one of those convars that exists in the artifact and spread through Discord screenshots and forum threads instead of documentation, which is exactly why so many people end up searching for what it does.
How to set it in server.cfg
One line, anywhere in your server.cfg, then restart the server:
set sv_disableClientReplays trueTo turn replays back on, remove the line or set it to false and restart. Any reasonably current artifact supports it.
Why servers turn client replays off
The Rockstar Editor is a machinima tool, and its replay camera is the problem. A recorded clip can be scrubbed and replayed with a free camera that flies anywhere near the recorded scene. On an RP server that turns every recorded moment into a scouting tool: record a clip outside a building, open the editor, and fly the camera through the walls to see who is inside and where they are standing. The same trick leaks positions in active scenes and gets used for metagaming evidence that no one could have seen in first person.
Disabling client replays closes that hole completely. Players who record with OBS, Medal, or any other screen capture are unaffected, because those tools capture what is on screen rather than the game's own replay data. The only thing you lose is the Rockstar Editor workflow itself.
Why it showed up in every server's info card
In early 2024 the raw variable was visible on server info pages, in both the web server list and the in-game UI, for every server running a recent artifact. Players kept asking what this sv_disableClientReplays thing on the server card meant, and server owners kept asking how to remove it. It was never meant to be shown to end users, and Cfx filtered it out of the UI in April 2024. If an older guide tells you to check for it in the server list, that is why you cannot find it there anymore.
What it does not do
It is worth being precise about what this flag protects you from, because it is sometimes pitched as an anticheat setting. It is not one.
- It does not stop live freecam. The replay camera trick works on recorded footage. A cheater flying a camera around in real time is using a mod menu or executor, and no replay setting touches that.
- It does not stop noclip, teleporting, or spectate cheats. Those run in the live game and need actual detections. We covered how those checks work in the movement detections post.
- It does not hide your server from recording. Screen capture always works. The flag only removes the game's own replay data and the through-the-walls camera that comes with it.
One line in server.cfg, one restart, one less way to see through your walls.